Convert Your Sensitivity Between Games
Enter your game, your sensitivity and your DPI: the tool calculates the equivalent sensitivity in the other game so you keep exactly the same mouse distance for a full turn (cm/360).
- 9 FPS games
- cm/360 and eDPI
- DPI change
- Free
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How to convert sensitivity between two games
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Choose the game you're coming from
Select your current game, then enter your in-game sensitivity and your mouse DPI.
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Choose the target game
CS2, Valorant, Apex Legends, Overwatch 2, Call of Duty, Fortnite, Deadlock, Team Fortress 2 or Quake Champions.
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Copy the value over
Enter the sensitivity shown into the new game's settings: your mouse travels the same distance for a full turn.
The same aim in all your games
Exact cm/360 conversion
The calculation uses each game's own rotation value (yaw), not a rough rule of thumb found on a forum.
eDPI and cm/360
See your eDPI and the distance in centimeters and inches for a 360°, to compare your settings with other players'.
New mouse, new DPI
Go from 400 to 800 or 1,600 DPI: the sensitivity is recalculated to keep exactly the same feel.
Fortnite in percent
Fortnite's sensitivity, shown in %, is converted directly into that format, both ways.
How does sensitivity conversion work?
Each game turns mouse movement into rotation with its own coefficient, called yaw: 0.022 degrees per unit in CS2, Apex Legends and Team Fortress 2, 0.07 in Valorant, 0.0066 in Overwatch 2 and Call of Duty, 0.044 in Deadlock and 0.005555 per % in Fortnite. To keep the same aim, you keep the product sensitivity × yaw the same: sensitivity 2 = sensitivity 1 × yaw 1 / yaw 2. Example: 0.4 in Valorant equals 0.4 × 0.07 / 0.022 ≈ 1.273 in CS2, about 4.24 in Overwatch 2 and about 5.04% in Fortnite. Since CS2 and Apex Legends use the same yaw, the sensitivity is identical in both games. DPI doesn't change: it's a mouse setting, not a game setting.
cm/360 and eDPI: the numbers that matter
cm/360 is the distance you have to move your mouse to do a full turn in the game. It's calculated like this: cm/360 = 360 / (DPI × sensitivity × yaw) × 2.54. With 800 DPI and 0.4 in Valorant, you get 360 / (800 × 0.4 × 0.07) × 2.54 ≈ 40.8 cm, or about 16.1 inches. That's the value that defines how your aim feels: two setups with the same cm/360 need exactly the same hand movement. A high cm/360 favors precision, a low cm/360 favors quick flicks and turns. eDPI (DPI × sensitivity) is for comparing players within the same game: 800 × 0.4 = 320 eDPI in Valorant. It can't be compared across games: the same setup converted is about 1,018 eDPI in CS2.
Changing DPI, and pitfalls to avoid
If you switch mice or change DPI, keep the same eDPI: new sensitivity = old sensitivity × old DPI / new DPI. Going from 800 to 1,600 DPI with 0.4 in Valorant therefore means 0.2. A few pitfalls to know about: turn off mouse acceleration ("Enhance pointer precision" in Windows), otherwise no calculation holds up; the tool converts your main sensitivity, while ADS or scope multipliers are set separately in each game; and a different field of view (FOV) can feel slightly different despite the same cm/360. Rainbow Six Siege and PUBG aren't included, because their sensitivity scales aren't linear or depend on game updates.
Frequently Asked Questions
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 0.07 / 0.022, or about 3.18, keeping the same DPI. For example, 0.4 in Valorant gives about 1.273 in CS2.
How do I convert CS2 sensitivity to Valorant?
Multiply your CS2 sensitivity by 0.022 / 0.07, which is the same as dividing it by about 3.18. A sensitivity of 2 in CS2 at 400 DPI equals about 0.629 in Valorant, or roughly 52 cm for a full turn.
What is cm/360?
It's the distance, in centimeters, your mouse has to travel to do a full turn in the game. It depends on your DPI, your sensitivity and the game's yaw: 800 DPI and 0.4 in Valorant give about 40.8 cm.
How do I calculate my eDPI?
Multiply your mouse DPI by your in-game sensitivity: 800 DPI × 0.4 = 320 eDPI in Valorant. eDPI is only useful for comparing players in the same game; to compare two games, use cm/360.
How do I convert my Fortnite sensitivity?
Choose Fortnite as the game you're coming from or going to: its sensitivity is expressed in %, with a yaw of 0.005555 per %. For example, 0.4 in Valorant equals about 5.04% in Fortnite, at the same DPI.