Convert Your Sensitivity Between Games

Enter your game, your sensitivity and your DPI: the tool calculates the equivalent sensitivity in the other game so you keep exactly the same mouse distance for a full turn (cm/360).

  • 9 FPS games
  • cm/360 and eDPI
  • DPI change
  • Free

Sensitivity to use in Valorant

0.471

Distance for a full turn34.6 cm
In inches13.6 in
eDPI (sensitivity × DPI)1,200

Between 20 and 40 cm per turn: the range most competitive players use.

Same sensitivity in every game
Valorant0.471
Apex Legends1.5
Overwatch 25
Call of Duty / Warzone5
Fortnite (%)5.941
Deadlock0.75
Team Fortress 21.5
Quake Champions1.5

360° conversion (same mouse distance for a full turn), with no acceleration or ADS multiplier. Other settings (field of view, zoom) can change how it feels.

100% private — Everything is processed directly in your browser: your files, voice, and image are never sent to Chatzam's servers.

How to convert sensitivity between two games

  1. Choose the game you're coming from

    Select your current game, then enter your in-game sensitivity and your mouse DPI.

  2. Choose the target game

    CS2, Valorant, Apex Legends, Overwatch 2, Call of Duty, Fortnite, Deadlock, Team Fortress 2 or Quake Champions.

  3. Copy the value over

    Enter the sensitivity shown into the new game's settings: your mouse travels the same distance for a full turn.

The same aim in all your games

Exact cm/360 conversion

The calculation uses each game's own rotation value (yaw), not a rough rule of thumb found on a forum.

eDPI and cm/360

See your eDPI and the distance in centimeters and inches for a 360°, to compare your settings with other players'.

New mouse, new DPI

Go from 400 to 800 or 1,600 DPI: the sensitivity is recalculated to keep exactly the same feel.

Fortnite in percent

Fortnite's sensitivity, shown in %, is converted directly into that format, both ways.

How does sensitivity conversion work?

Each game turns mouse movement into rotation with its own coefficient, called yaw: 0.022 degrees per unit in CS2, Apex Legends and Team Fortress 2, 0.07 in Valorant, 0.0066 in Overwatch 2 and Call of Duty, 0.044 in Deadlock and 0.005555 per % in Fortnite. To keep the same aim, you keep the product sensitivity × yaw the same: sensitivity 2 = sensitivity 1 × yaw 1 / yaw 2. Example: 0.4 in Valorant equals 0.4 × 0.07 / 0.022 ≈ 1.273 in CS2, about 4.24 in Overwatch 2 and about 5.04% in Fortnite. Since CS2 and Apex Legends use the same yaw, the sensitivity is identical in both games. DPI doesn't change: it's a mouse setting, not a game setting.

cm/360 and eDPI: the numbers that matter

cm/360 is the distance you have to move your mouse to do a full turn in the game. It's calculated like this: cm/360 = 360 / (DPI × sensitivity × yaw) × 2.54. With 800 DPI and 0.4 in Valorant, you get 360 / (800 × 0.4 × 0.07) × 2.54 ≈ 40.8 cm, or about 16.1 inches. That's the value that defines how your aim feels: two setups with the same cm/360 need exactly the same hand movement. A high cm/360 favors precision, a low cm/360 favors quick flicks and turns. eDPI (DPI × sensitivity) is for comparing players within the same game: 800 × 0.4 = 320 eDPI in Valorant. It can't be compared across games: the same setup converted is about 1,018 eDPI in CS2.

Changing DPI, and pitfalls to avoid

If you switch mice or change DPI, keep the same eDPI: new sensitivity = old sensitivity × old DPI / new DPI. Going from 800 to 1,600 DPI with 0.4 in Valorant therefore means 0.2. A few pitfalls to know about: turn off mouse acceleration ("Enhance pointer precision" in Windows), otherwise no calculation holds up; the tool converts your main sensitivity, while ADS or scope multipliers are set separately in each game; and a different field of view (FOV) can feel slightly different despite the same cm/360. Rainbow Six Siege and PUBG aren't included, because their sensitivity scales aren't linear or depend on game updates.

Frequently Asked Questions

How do I convert Valorant sensitivity to CS2?

Multiply your Valorant sensitivity by 0.07 / 0.022, or about 3.18, keeping the same DPI. For example, 0.4 in Valorant gives about 1.273 in CS2.

How do I convert CS2 sensitivity to Valorant?

Multiply your CS2 sensitivity by 0.022 / 0.07, which is the same as dividing it by about 3.18. A sensitivity of 2 in CS2 at 400 DPI equals about 0.629 in Valorant, or roughly 52 cm for a full turn.

What is cm/360?

It's the distance, in centimeters, your mouse has to travel to do a full turn in the game. It depends on your DPI, your sensitivity and the game's yaw: 800 DPI and 0.4 in Valorant give about 40.8 cm.

How do I calculate my eDPI?

Multiply your mouse DPI by your in-game sensitivity: 800 DPI × 0.4 = 320 eDPI in Valorant. eDPI is only useful for comparing players in the same game; to compare two games, use cm/360.

How do I convert my Fortnite sensitivity?

Choose Fortnite as the game you're coming from or going to: its sensitivity is expressed in %, with a yaw of 0.005555 per %. For example, 0.4 in Valorant equals about 5.04% in Fortnite, at the same DPI.

Other free tools

See all free tools →